Quests> The Mystery of the Stones

ID: 77
Quest
Normal
Dewstone Plains
The Mystery of the Stones
Requires precompleted quest:

Quest level: 16

Can be partially completed

Basic requirements:

Level 12 - unlimited

Stages:

Start

Stage requirements:

Completed the quest "Paid to Spade"

Member of "Nuia Alliance" faction

Dialogs:

NPC:/dialogue Those soldiers up the road been tellin' tales again? Listen, I said the bandits MIGHT be controlling those golems. I never said I was sure. And you sure as hell won't catch me investigatin' the matter, that's for certain.

NPC:/dither If the Blackbeard Thieves Wizards got their hands on a Lithomorph Anima, they could technically be summonin' those big stone baddies. And that's a big "if," mind you.

NPC:/command But if you're bound and determined to go galavanting off on some mad quest, why don't you rough up a few of those Blackbeard Thieves Wizards, and see if a Lithomorph Anima turns up?

NPC:/conclude Just don't come cryin' to me when you've got singed eyebrows and nothin' to show for it, alright?

Actions:

Accept quest from NPC
Progress

Stage map markers:

Stage summary:

Kill Blackbeard Thieves Wizards to collect Lithomorph Anima.

Actions:

Ready

Stage requirements:

Member of "Nuia Alliance" faction

Stage summary:

Deliver the Lithomorph Anima to Wandering Merchant Gadamer.

Dialogs:

NPC:/conclude Well, I'll be damned. One Anima would've been bad enough. But if those Blackbeard fellas have a whole pile of 'em, we're in big trouble.

NPC:Now me, I'm just a simple peddler. But if I were some sort of fancy adventurer, I'd be interested in a mystery like this.

NPC:/talk It's not like your average bandit has access to potent magical devices, ye'know.

NPC:Come to think of it, a miner came through here recently actin' strange. Mumbled about "moving stones" long before those golems started showin' up. Maybe he had something to do with it? He was headed south, if I recall. Better hurry!

Actions:

Reward