Quests> A Town Gone Mad

ID: 529
Quest
Normal
Cinderstone Moor
A Town Gone Mad
Opens access to the quest:

Quest level: 30

Can be partially completed

Basic requirements:

Level 26 - unlimited

Stages:

Start

Stage requirements:

Faction "Nuia Alliance"

Dialogs:

NPC:/sigh I was sent here to protect the refugees as they fled back to Ezna. But when the area was overrun by demons, half the townsfolk turned into their mindless slaves!

NPC:/fact Now we're trapped between the demons on one side and the possessed townsfolk on the other. And unless someone clears a path back to Ezna, we'll be like fish in a barrel the next time those creatures attack. Please... can you help us?

Actions:

Accept quest from NPC
Progress

Stage map markers:

Stage summary:

Kill the Possessed Humans on Fugitive Road to clear a path for the surviving refugees.

Ready

Stage summary:

Return to Deserter Quintus when finished.

Dialogs:

NPC:/sad You killed them? Damn... I suppose there wasn't any other way, was there? Thank you. I'll round up the refugees and prepare to get out of here.

Actions:

Report to NPC
Reward